I use Flash Develop as the main IDE, and Adobe Flash CS5 mostly for assets (vector graphics, UI elements and probably later movies).
While I'm learning the technical aspect, I'm also testing game ideas. Implementing a simple user interface is very easy in AS3 and drawing vector graphics is easy too. Great. Means I can write simple prototypes very quickly. In one month of Flash I'm much more productive than one month in C#, Java or C++/C.
Let's have a peek at some game prototypes I'm working on. Those are gameplay screens on the current versions.
I inserted a subtle "not final version!" text in the screens just to remind you guys the games will likely evolve in all aspects, gameplay and appearance.
ROUGHBALL : Turn based, sport.
A simplified BloodBowl with some twists.
I use a system of dolls for the characters appearance, like I do in Rogue Survivor.
I like the silly faces the characters have.
|"I haz teh ball dis makes me big grin :D"|
ANCIENT SOLDIERS : Turn based, strategy.
A miniature-based wargame with some original ideas on command and control and army design.
|The AI fires on my skirmishers with archers :(|
STUPID FLASH GAMES...
There are too much of them.
I want my flash games to be interesting and original, while keeping them at the casual-game level of accessibility. You won't get Rogue Survivor complexity/depth... but you won't get the obtuse UI either :p
End of post.